GameSalad

Games created by 'quantumsheep'

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  • Air Supply - 1bit Run

    *** Your AIR is running out! *** Ambushed on a standard trade journey between Lave and Diso, Spaceman Sam is shot down by pirates! Now, stranded on an alien Moon, Sam must run for his life, avoiding meteorites, fearsome UFOs and enemies such as robots, aliens, and Space Monkey Zombie Pirate Cyborgs(!), hoping in vain to stay alive long enough to be rescued! Features: *Pure awesome gameplay: Run, jump, shoot, collect! *Air Supply game mechanic - your air is constantly going down - pickup 02 canisters to increase it and keep yourself alive! *Gorgeous Retina Display 1bit graphics in glorious black and white! *Cosmic 1bit music by Mr. Beep, made using a ZX Spectrum! Eight tracks to unlock! *Grab powerups! Slow down your speed, grab a full tank of air, or protect yourself with shields! *Gain ranks based on kills - from 'Harmless' to the coveted title of 'Elite'. *Unlock everything! Play the game to unlock new characters, backgrounds, enemies, music and even colour! learn more
    June 22 On the App Store
  • Text example

    An example showing new .93 text features (multiple lines, alignment, keep in boxes) while also using a timer to display separate lines after eachother. learn more
    May 12, 2011 Play Online
  • A Rubbish plea for help on rotation

    I need to get the plane to face left when you rotate it that way (from either direction) so that the cockpit is on top, and the plane is not upside down! learn more
    December 22, 2010 Play Online
  • Box rotate example

    It's a box. It rotates by 90 degress when you press the mouse button. learn more
    September 26, 2010 Play Online
  • Conditions: attribute changes

    A quick example to demonstrate how attributes can work to give results due to certain conditions. In response to this thread: http://gamesalad.com/forums/topic.php?id=10711 learn more
    September 14, 2010 Play Online
  • Counting Actors

    Using an attribute, 'count', to change the scene. learn more
    August 23, 2010 Play Online
  • Limited spawn template

    spawn 1 actor template for this thread: http://gamesalad.com/forums/topic.php?id=7164 learn more
    June 3, 2010 Play Online
  • Jump example using interpolate

    Jump example using interpolate learn more
    May 21, 2010 Play Online
  • Win-an-iPad!!!

    The chance of a lifetime is coming to the iPhone soon! Win an iPad by tapping the button 1 million times! This version of the game, sold on the app Store for $1,500, will give the owner an unprecedented advantage! The tap counter is set at 999,999 - YOU ONLY HAVE TO PRESS THE BUTTON ONCE!!! WHAT ARE YOU WAITING FOR!!! learn more
    May 9, 2010 Play Online
  • Pause workaround for use with timers

    Please bring back the preserve previous scene function - this workaround is horrible :( learn more
    March 27, 2010 Play Online
  • Unbearably Wonderful

    This is not a game. This is a stream of consciousness, under the influence. It can be funny. It can be sad. It can be life. learn more
    January 13, 2010 On the App Store
  • Unbearably Wonderful

    If you want a portable version for your iphone/ipod touch, then feel free to buy this on the App Store. But please read the description and look at the screenshots to see if it will appeal first. It's not meant to be a game. More an 'arty' look at life, perhaps. Also, this was made for the 72 hour Game Jam at GameSalad (www.gamesalad.com) I had some bad news today. Don't ask. So I went out and got 'unbearably wonderful' with my friends. I'm drunk. It's gone 3am. My head hurts. I'll regret this in the morning. But while I'm in this state, here's my entry, done in just a couple of hours. This is not a game. This is a stream of consciousness, under the influence. It can be funny. It can be sad. It can be life. It is 'Unbearably Wonderful'. Tap the face to see a random string of words pop up. They mean something to me. Will they mean something to you? Will you 'get it'? Do you feel the same? Or is it all just rubbish? Do the words mean more when the face looks right at you? Why? WHY? What it all means, in the end, is up to you. YOU decide. If you want to one star it, go ahead. If you like it, give it more. Sometimes it feels like a conversation. Sometimes it makes no sense at all. It really doesn't matter. It's an experiment to see just what might happen… to provoke a reaction - any reaction. That's the point, in the end, isn't it? Features: Clean graphics from the guys at Gendai Games. Beautifully haunting music by Kevin Macleod. Over 130 responses with more to come. Suggestions welcome :) An insight into your soul (maybe?). Links to games. Be well everyone, and happy new year! QS :) learn more
    January 9, 2010 Play Online
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