For my Aesthetics and Immersion Class at Full Sail University, this little game tells the beginning of a story about a robot trying to save his bluebird friend from the ghosts of a haunted house. This should be considered a proof-of-concept for aesthetics, story, and basic gameplay mechanics, and not a "complete" game.
The basic mechanics were supplied by Full Sail.
The sound effects were generated using cfxr, a Mac port of sfxr by Third Cog Software:
The music is by Eric Skiff, used under a creative commons license:
All artwork and behavioral scripting are my own: